SSbump Generator 5.1 w/ CUDA

     SSbump generator is a free GUI based program. The purpose of this program is to generate Self-Shadowed Bump Maps for VALVe's Source game engine. The program can generate normal maps, non-shadowed ssbump maps, or embed directional ambient occlusion into the image.


Height Map (Alpha Channel)        +                               Normal Map


Generated SSbump Map with Ambient Occlusion


A Screenshot of the Program




All shadows generated with this tool will wrap around the image. Below is the same image generated above without the normal map repeated 9 times. (Just the Ambient Occlusion generated with a radius of 0.1)



A 512X512 pixel ssbump map with ambient occlusion in the game Garry's Mod. (Click on the image for a larger picture)

A 4096X2048 pixel ssbump map with ambient occlusion in the game Garry's Mod. (Click the Image for a larger picture)


     Download Newest Version Here (Note: This runs on Windows XP and Vista 32-bit and 64-bit. It has not been tested on any other operating systems)

     Tutorial Here

Change Log

   Version 5.1
  • Added more options to the normal map generator.
  • Fixed bug that prevented saving files from the post process window.
  • Added more ssbump lighting methods.
  • Modified ssbump generation code to prevent over brightening.
  • Modified the AO generation code to be more memory efficient on the CPU and GPU.
  • Updated GPU code to CUDA version 2.3
  • Added a grayscale button for 'estimating' height maps from color images (Thanks to sgtSarge for writing the code.)
  • Minor bug fixes.

Version 5.0 BUGFIX #3

  • Fixed a bug introduced by the first bugfix that caused the program to crash if the normal map generator was opened more than once after adding layers.

Version 5.0 BUGFIX #2

  • Fixed a bug introduced by the previous bugfix that prevented the post processing window from loading the generated image if "Generated Selected" had been clicked.

Version 5.0 BUGFIX

  • Fixed a bug that caused normal maps generated with a Gaussian blur to have a boarder of incorrect pixels.
  • Redirected help to correct web page.
  • Fixed a couple bugs that resulted in the loss of selection when exiting and reentering the normal map menu.
  • Added an option that will allow fast access to the SourceForge web page to check for updates.

Version 5.0

  • Added a normal map generator.
  • Redesigned User Interface to be more user friendly.
  • Added support for 14 different file types.
  • Licensed the program under the GPLv3 license.
  • Rewrote CUDA SSbump and AO generation code.
  • Added CUDA accelerated normal map generation.

  • Moved CUDA code into a Dll file and allowed the GPU do handle more of the processing tasks.

  • Added a few extra test tools that allow converting of normal maps to DuDv maps or base Specular maps.
  • Converted smooth blurs into Gaussian blurs.

  • Created a layer based system for blending normal map layers together to create 'bumpier' normal maps.
  • Modified how the post process window looks.

  • Added option to blend together ssbump and directional ambient occlusion in the post-processing window.
  • Changed some default settings.
  • Changed how the GPU settings look.
  • Modified Status Bar.
  • Fixed some bugs with previews.
  • Added normal map menu.
  • Added a preview window to the normal map menu.

Version 4.2

  • Moved options into a Settings window.
  • Allowed the Disabling of Vertical and/or Horizontal tiling per image.
  • Modified some background code in the post process window.
  • Added an option that allows the user to select and generate a group of images from the image list. (Instead of generating all the images in the image list at once)
  • Changed Image List Saving format. (NOTE: Previously saved image lists will no longer load.) This also prevents the accidental loading of a non-image list file.

    Version 4.1 Bugfix

  • Fixed a bug with the CUDA extention that prevented rendering images inside folders with spaces in the name.

    Version 4.1

  • Decreased the amount of RAM used by the CUDA extension and the main program.
  • Changed the layout of the GUI.
  • Added a Post Processing visualizer.
  • Fixed some minor bugs with CUDA error messages.
  • Added more short cut keys.
  • Changed default slider values.

     Major Revision 4.0

  • Fixed a couple of major bugs in the generator that were causing slow rendering times, and prevented the rendering of high ray count images.
  • Comparison of new/old render times:

256X256 Image, Radius 0.1, Height Scale 0.03, Rays 1000 (Per color channel 3000 in total)
1 X CPU (2.5 GHz)      22.93 sec (CUDA 10X faster)
4 X CPU (2.5 GHz)      7.71 sec (CUDA 4X faster)
1 X 9800GTX GPU       2.808 sec
Old Version 3.1 Rendering Times
1 X CPU (2.5 GHz)      5:00 min 0% Complete. Stopped.
4 X CPU (2.5 GHz)      3:00 min 1% Complete. (Est. ~300 min)

1024X1024, Radius 0.3, Height Scale 0.2, Rays 300 (Per color channel 900 in total)
4 X CPU (2.5 GHz)     28:35.17 min (CUDA 15X faster)
1 X CPU (2.5 GHz)   ~114:20.68 min (Est. ~4X 4 CPU Time)
1 X 9800GTX GPU      1:55.33 min 
 Old Version 3.1 Rendering Times: N/A (Too Slow)

  • Added a CUDA extension that allows the use of NVIDIA Geforce 8000 series and newer GPUs to render the images. This offers a speed increase of around 10X - 60X compared to a single CPU. (Calculated using a GPU connected to a monitor display. May get better render times using an unused GPU)
  • Added an option to allow/disallow recursive folder searching.
  • Removed all older versions from the web.
              -Thanks to jenkins_08 from Interlopers.net for debugging/testing help.
              -
CUDA source code and tutorials Copyright ©1993-2007 NVIDIA Corporation     

    Version 3.1

  • Fixed minor bug with the status bar.
  • Changed the way that the status bar is displayed.
  • Cleaned up parts of the source code.
  • Minor optimizations.
  • Made more parts of the generation process multi-threaded.

     Version 3.0

  • Added a GUI
  • Added two brightness options. One for the height map and one for the final image.

     Version 2.1

  • Fixed Bugs
  • Optimized more
  • Added a multi-threaded option for multi-processor computers.
  • Added two contrast options. One for increasing the contrast of the height map and another for increasing the contrast of the final image.
  • Added a smoothing option. One for smoothing the height map and another for smoothing the final image.
  • Added an option for generating ssbumps without the normal map.
  • Added an option to specify the minimum and maximum color values when calculating ambient occlusion.
              -Thanks to MrTwoVideoCards from Interlopers.net for the new option ideas.
              -Thanks to Toli from the Paint.NET forums for the smoothing code.

     Version 2.0

  • Added ambient occlusion generation
Get SSbump Generator at SourceForge.net.
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